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	<title>Comments on: Branching</title>
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	<link>http://www.flight404.com/blog/?p=296</link>
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		<title>By: Polygonal Branching Simulation &#171; Purestform</title>
		<link>http://www.flight404.com/blog/?p=296&#038;cpage=1#comment-109239</link>
		<dc:creator>Polygonal Branching Simulation &#171; Purestform</dc:creator>
		<pubDate>Thu, 25 Mar 2010 17:28:37 +0000</pubDate>
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		<description>[...] This exercise simulates growth patterns via the application of branching systems described by Robert Hodgin @ flight404. The process attempts to mimic supersaturation whereby objects gain mass in relation to its size. [...]</description>
		<content:encoded><![CDATA[<p>[...] This exercise simulates growth patterns via the application of branching systems described by Robert Hodgin @ flight404. The process attempts to mimic supersaturation whereby objects gain mass in relation to its size. [...]</p>
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		<title>By: Quiet but not inactive &#171; all manner of distractions</title>
		<link>http://www.flight404.com/blog/?p=296&#038;cpage=1#comment-109229</link>
		<dc:creator>Quiet but not inactive &#171; all manner of distractions</dc:creator>
		<pubDate>Thu, 07 Jan 2010 07:45:42 +0000</pubDate>
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		<description>[...] a substitute for the TurboSquid.com textures I was using for the trees and bushes. I remembered the branching application I wrote earlier this year and decided it would be reasonable easy to recode it to produce plant [...]</description>
		<content:encoded><![CDATA[<p>[...] a substitute for the TurboSquid.com textures I was using for the trees and bushes. I remembered the branching application I wrote earlier this year and decided it would be reasonable easy to recode it to produce plant [...]</p>
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