Audio responsive Magnetosphere.

Things got busy around the office so I haven’t gotten around to cleaning up the source code for this project. But I did get an audio responsive version working.

You can see a three screengrabs here, here, and here. To make these images, I have each particle responding to a different frequency of incoming audio. As the audio gets louder, the particle’s charge and mass increases. This makes ‘loud’ particles push away from the center.

I will post a video of this project as soon as I can.

8 Responses to “Audio responsive Magnetosphere.”

  1. solidox says:

    Dude, your rss feed is fuckd. It doesn’t show any pictures. The link to the images is wrong, it’s

    http://www.flight404.com/images/magnetosphere_03.jpg instead of http://www.flight404.com/blog/images/magnetosphere_03.jpg

    Cheers

  2. solidox says:

    But great work, in case you were wondering :)

  3. flight404 says:

    Thanks for the heads up. I will try to fix it this weekend.

  4. extraPixel says:

    I’m so looking forward to the videos!
    I will start a project at school called “sound translation” soon. We have to visualize a song with an animation in flash, director, processing or ZaMa (the gen-arts tool of our interaction-design departement). However, teachers told “do it by hand”. but… you know, that’s kind of boring. So, i’m very interested in any kind of realtime sound visualisation.

    Greetings from Zurich

  5. flight404 says:

    I have a couple videos up, but they dont incorporate audio yet. They are motion tests that respond to live audio input, but you will just have to imagine the sounds.

    http://www.flight404.com/_videos/audioTest3.mov
    http://www.flight404.com/_videos/audioTest4.mov

  6. blprnt says:

    Dear Robert,

    Please stop being so goddamned good.

    Cheers,

    -Jer

  7. flight404 says:

    Ha! Thanks Thorp. If only I had all the time in the world… then perhaps I would update this damn site a bit more often. Trying to get MagnetoSphere up in a couple days. I am actually taking 3 days vacation time next week so that I can focus on updates and cleaning up source code. Fingers crossed…

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